Goro/Tigrar Fury, Triborg/Sektor (LK-9T9): Since both kharacters are revolved around fire, they will make amazing teammates for Scorpion.Shinnok/Vengeful, Bo' Rai Cho/Dragon Breath, Kung Lao/Hat Trick, Kung Jin/Prime: Scorpion gains extra Critical Hit Chance when teamed up with any of these kharacters, and will be very deadly when he is equipped with his Shirai Ryu Kunai equipment.Scorpion/Ninjutsu, Sub-Zero/Cryomancer: MK11 Scorpion gains 30% Attack Boost from Ninjutsu Scorpion and 30% Health Boost from Sub-Zero.Kung Jin/Shaolin, Scorpion/Hellspawn, Wrath Hammer, Bloody Tomahawk: Scorpion gains 1-1.5 bars of power from teaming with these supports.Having a card that "counters" Scorpion does not mean it is always a good choice. Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Scorpion. MK11 Scorpion's Krushing Blow on SP1 Interactions It will miss if the opponent is knocked down. Duration of this effect will depend on SP1's level. Scorpion's SP1 Hell's Spear has a secret ability: upon achieving 90% or more, Scorpion will strike the opponent in the face after he pulls them towards him (Scorpion's krushing blow), dealing extra damage and applying CRIPPLE to disable special attacks. His second (2-hit) kombo ender will also apply 3-second fire DOT at the end of the kombo, unstated in his passive. This function is similar to Bo' Rai Cho's tag-in ability, but Scorpion must be severely damaged to activate this feature. MK11 Scorpion has a secret function, whereas whenever he is tagged in whilst having low health (potentially around 30-40% below), he will attack the opponent, while applying fire. In normal condition, he can use both of his special attacks after the first (1-hit) combo ender, landing them unblocked. If he has pushed the enemy to the far end of the battle arena, he can chain both of his specials from both of his combo enders, and he can chain his 2-hit combo ender (the one with fire DOT) into his next basic kombo, allowing him to trap the enemy with his basic and special attacks, leaving his opponent no chance to retaliate. ![]() MK11 Scorpion's threat level rises with his innate ability for himself and other MK11 teammates to have a chance for lethal blows on basic attacks, significantly increasing their damage output among other kharacters. While not as effective as a fully upgraded Blaze's Life Force in robbing power early at the start of the match, it can nonetheless stall the entire opposing team from performing a deadly special. When his passive is fully upgraded, he can burn the entire opposing team at even longer durations. Due to being able to stack up fire DOTs, it is viable to equip him with said Blaze's Life Force, increasing the fire damage as well as burn the first opponent at twice the rate. The first part of MK11 Scorpion's passive works akin to Blaze's Life Force except that he can use it as many times as he wants as long as he tags in.
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